The trader of stories - Bell's heart walkthrough- pastelgame
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Résolvez les indice.In this game, you try to escape the room by finding items and solving puzzles PLAY game
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○ To ‘use the items’ click on them in the inventory below, take them into the game screen and click with them on other objects/persons to make them interact.
○ For a better identification of the 15 pieces of the story to collect, I’ve numbered them from top to bottom and left to right, like
1 2 3
4 5 6 …and so on.
○ You start the game with a few things in inventory:
- Notes; good reading but not essential to escape.
- Book of stories; empty now, but it will be filled with pieces of the story to gather.
- 5 acorns; which are the currency in this place/game.
CART
● Take the broken wheel and the bag of food; use the food on Zephyr (the “horse”) to feed him and move forward.
PATH
● Take the chamomile flowers and the 5 acorns (you have 10 now) from the left of and on the path respectively.
● Zoom in the rock ahead and click on the strange characters written on it to have a piece (4/15) for the book of stories; go back (by clicking on the bottom of the screen).
● Click on the trees on the right to go to the…
GRAVEYARD
● Just by coming here you’ve got another piece (6/15) of the story.
● Zoom in the base of the middle tree (the one without any apparent ornament) to get another piece (3/15) and take the bell clapper; go back twice and move forward.
OUTSKIRTS HOUSE
● Take the letter addressed to Derrida and after you’ve done reading it you’ll have the piece 15/15 of the stories book and a ‘who is Derrida?’ icon in your inventory.
● Click on the cat to get some cat fur.
● Leave the house and enter the village.
WELL
● Click on the ladies by the well to talk to them. From here and from now on, you’ll use the signs on the tree to go to the different locations in the game.
STABLE
● Click on the stable keeper; she will take care of your mount in exchange of getting her drunk husband back. This gives you the piece 12/15.
● Before leaving, ask her WHO IS DERRIDA? (by using the [?] icon of the inventory on her) and get another piece (8/15) for the stories book.
FORGE
● Click on the blacksmith and give him the BROKEN WHEEL, but you’ll have to pay 50 acorns to have it fixed.
● Question him about DERRIDA to have the piece 14/15.
● Go to the house on the hill (and get the piece 5/15). Use the BELL CLAPPER on the bell and click on it; the door is open and you go inside.
● Take the amulet from the bottom left piece of furniture and the pot from one of the left tables.
● Talk to the elder butterfly woman, who can’t do much for you… unless you ask her WHO IS DERRIDA? This gives you the piece 7/15 and the lead to use a magic potion to summon the drowned Derrida to tell their story. Go all the way back.
● Pick the 5 acorns up the ground (to have 15).
● Go to the wagon ahead and talk to the vendor for the piece 13/15 of the stories book. Click on him again to buy the formula for the amulet of power and the formula for summoning of the drowned. Go back.
● Get inside the Inn (on the left) and take the flint from the left table and a drunkard’s hair (from the guy’s head, of course).
● Talk to the Inn keeper for the piece 2/15 of the book of stories. Now use the ‘Who is Derrida?’ item on him and this gives you the piece 1/15. There’s also an empty potion bottle on a shelf above his head for you to take.
● Click on the curtains on the back and click on the left bottle of fine wine to buy it… and you’ll have spent all of your acorns. Click on the left part of the screen to quit this view and go all the way back.
TOWN HALL
● Click on the door on top of the right stairs and talk to the town mayor. Ask WHO’S DERRIDA to him and, because he is so willing to buy a good story for an equally good amount of dough, you’ll get 10 acornsin advance and the piece 11/12 of the story for the book. Go back.
● Go now to the door on the bottom left and go to the lake, right at the end of the waterfall.
● Being here gives you the piece 10/15 of the story. Get also the lilium and click on the top right to leave the lake view… go all the way back.
OUTSKIRTS HOUSE
● Inside the house, put the POT on the stove and use the FLINT for some fire… and the amulet of power comes first.
● Click on the AMULET FORMULA to know what to use on the pot and the right order: CAMOMILE flower, then the HAIR and finally add the AMULET to make it an amulet of power.
● Click on the SUMMONING OF THE DROWNED FORMULA to know what to use now: start with the CAT FUR, then the LILIUM and pour the WINE from the bottle; fill the EMPTY POTION BOTTLE with the elixir.
TOWN HALL
● Back at the lake, use the SUMMONING POTION and click on the summoned Derrida for the final piece 9/15 and the complete story of Derrida (a photo like item in your inventory) will be added.
● Back with the town mayor, give (tell) him the story (photo) of Derrida (his father) and go through (click skip) the texts (captions) to leave with the 50 acorns (money) :P
FORGE
● Click on the blacksmith to see a buy-sell chart and get your fixed wheel for your 50 acorns.
WAYSIDE INN
● Back inside the tavern, use the AMULET OF POWER on the drunkard to make him obey and follow you.
STABLE
● Give the DRUNKARD to his wife and your ‘horse’ will be back next to your cart waiting for you.
CART
● Use the FIXED WHEEL on the cart, go through the final scenes and you’ll be out. Congrats!!!
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